![]() ![]() ![]() The demo started me off with four, and six more lay hidden in the gothic landscapes.īeing a Hollower, Mina can burrow underground, traveling faster through the dirt than she can walk on top of it. Equipable trinkets help ease the difficulty by increasing attributes like health or attack power. The demo presented plenty of fun and unique scenarios that I loved struggling to survive through. This is an early concept of what Yacht Club is looking to implement with the full Mina experience, so I’m not worried about some rough edges. I found myself dying at obvious mistakes I had made, while other times, I felt I lost control of a situation in unfair ways. Like Castlevania, using Sidearms comes at the cost of Joules, a resource that needs replenishment with potions.Ĭombat is fun and inspires creative use of attacks and mobility, but can also be ruthless in its difficulty strategic at times, but imprecise at others. However, Mina’s combat prowess takes more from Castlevania, cracking foes with a quick swing of her whip and utilizing secondary weapons called Sidearms like the arched toss of the Volt Hatchet or the boomeranging Gyro-Dagger. The world reminds me of Link’s Awakening, traveling across a grid of screens, solving puzzles, and defeating creatures like zombies, blobs, and hulking behemoths. It sounds like one, too, with crunchy chiptunes providing staticky ambiance to Mina’s exploits. With a top-down camera, muted colors, and chunky pixels, Mina looks like it’s been ripped from a long-lost Game Boy Color cartridge. Like Shovel Knight’s 8-bit homages to games like Mega Man, Yacht Club wears its inspirations proudly on its sleeve. ![]()
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